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Computer Graphics
  • Computer Graphics for Games
  • hand-wave5CM507 Graphics 2025/26
    • Module
    • Schedule
    • Assessments
    • Lectures B (Spring 2026)
      • LB01 Ray Casting
      • LB02 Recursive Ray Tracing
      • LB03 Random Ray Sampling
      • LB04 Global Ilumination and Path Tracing
      • LB05 Hardware-accelerated Ray Tracing
      • LB06 Keyframe Interpolation
      • LB07 Skeletal Animation
      • LB08 Mass-spring Model and Cloth
      • LB09 Physical Simulation - Rigid Body
      • LB10 Phyiscal Simulation: Particles
      • LB11 Fluid and Water
    • Labs A (Autumn 2025)
    • Labs B (Spring 2026)
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  1. hand-wave5CM507 Graphics 2025/26chevron-right
  2. Lectures B (Spring 2026)

LB08 Mass-spring Model and Cloth

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Supplemental Materials

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Cloth Simulation using the mass-spring model (our lab is based on the code)

LogoGitHub - Hedlundaren/cloth-simulation: Cloth simulation in OpenGL using Mass Spring Model and Verlet integration.GitHubchevron-right

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Mass-spring Model Tutorial

LogoGitHub - alecjacobson/computer-graphics-mass-spring-systems: Computer Graphics Assignment – Mass Spring SystemsGitHubchevron-right
LogoMatt's Webcorner - Clothgraphics.stanford.educhevron-right

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After-class Reading

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Path tracing of hair using linear swept spheres

LogoRender Path-Traced Hair in Real Time with NVIDIA GeForce RTX 50 Series GPUs | NVIDIA Technical BlogNVIDIA Technical Blogchevron-right

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Clothe Physics

Cloth Physics — CC/iC Unity Tools 1.3.0 documentationsoupday.github.iochevron-right
PreviousLB07 Skeletal Animationchevron-leftNextLB09 Physical Simulation - Rigid Bodychevron-right

Last updated 9 days ago

  • Supplemental Materials
  • Mass-spring Model Tutorial
  • After-class Reading