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Computer Graphics
  • Computer Graphics for Games
  • hand-wave5CM507 Graphics 2025/26
    • Module
    • Schedule
    • Assessments
    • Lectures B (Spring 2026)
      • LB01 Ray Casting
      • LB02 Recursive Ray Tracing
      • LB03 Random Ray Sampling
      • LB04 Global Ilumination and Path Tracing
      • LB05 Hardware-accelerated Ray Tracing
      • LB06 Keyframe Interpolation
      • LB07 Skeletal Animation
      • LB08 Mass-spring Model and Cloth
      • LB09 Physical Simulation - Rigid Body
      • LB10 Phyiscal Simulation: Particles
      • LB11 Fluid and Water
    • Labs A (Autumn 2025)
    • Labs B (Spring 2026)
    • Resources
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  1. hand-wave5CM507 Graphics 2025/26

Lectures B (Spring 2026)

LB01 Ray Castingchevron-rightLB02 Recursive Ray Tracingchevron-rightLB03 Random Ray Samplingchevron-rightLB04 Global Ilumination and Path Tracingchevron-rightLB05 Hardware-accelerated Ray Tracingchevron-rightLB06 Keyframe Interpolationchevron-rightLB07 Skeletal Animationchevron-rightLB08 Mass-spring Model and Clothchevron-rightLB09 Physical Simulation - Rigid Bodychevron-rightLB10 Phyiscal Simulation: Particleschevron-rightLB11 Fluid and Waterchevron-right
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