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Computer Graphics
  • Computer Graphics for Games
  • hand-wave5CM507 Graphics 2025/26
    • Module
    • Schedule
    • Assessments
    • Lectures B (Spring 2026)
      • LB01 Ray Casting
      • LB02 Recursive Ray Tracing
      • LB03 Random Ray Sampling
      • LB04 Global Ilumination and Path Tracing
      • LB05 Hardware-accelerated Ray Tracing
      • LB06 Keyframe Interpolation
      • LB07 Skeletal Animation
      • LB08 Mass-spring Model and Cloth
      • LB09 Physical Simulation - Rigid Body
      • LB10 Phyiscal Simulation: Particles
      • LB11 Fluid and Water
    • Labs A (Autumn 2025)
    • Labs B (Spring 2026)
    • Resources
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  1. hand-wave5CM507 Graphics 2025/26chevron-right
  2. Lectures B (Spring 2026)

LB04 Global Ilumination and Path Tracing

Ray Tracing 4/5

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Resources

LogoWhat Is Path Tracing?NVIDIA Blogchevron-right

LogoRayground | Hello World: A simple path tracerrayground.comchevron-right
LogoWebGL Path Tracingmadebyevan.comchevron-right

An excellent introduction on the application of path tracing in Disney Movies

LogoTECHNOLOGY LIBRARIES — Pixar Animation StudiosPixar Animation Studioschevron-right

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Software-based

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Voxel cone

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RESTIR

LogoReSTIR GI: Path Resampling for Real-Time Path Tracing | Researchresearch.nvidia.comchevron-right
LogoA gentler introduction to ReSTIRInterplay of Lightchevron-right

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Lumen

https://www.quora.com/Is-Unreal-Engine-5s-Lumen-ray-tracingarrow-up-right

LogoLumen Technical Details in Unreal Engine | Unreal Engine 5.7 Documentation | Epic Developer CommunityEpic Games Developerchevron-right

Unreal Engine 5's Lumen is a real-time global illumination and reflections system designed to provide high-quality dynamic lighting. It uses a combination of multiple techniques to achieve efficient real-time GI.

PreviousLB03 Random Ray Samplingchevron-leftNextLB05 Hardware-accelerated Ray Tracingchevron-right

Last updated 1 month ago

  • Resources
  • Software-based
  • Lumen