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Computer Graphics
  • Computer Graphics for Games
  • hand-wave5CM507 Graphics 2025/26
    • Module
    • Schedule
    • Assessments
    • Lectures B (Spring 2026)
      • LB01 Ray Casting
      • LB02 Recursive Ray Tracing
      • LB03 Random Ray Sampling
      • LB04 Global Ilumination and Path Tracing
      • LB05 Hardware-accelerated Ray Tracing
      • LB06 Keyframe Interpolation
      • LB07 Skeletal Animation
      • LB08 Mass-spring Model and Cloth
      • LB09 Physical Simulation - Rigid Body
      • LB10 Phyiscal Simulation: Particles
      • LB11 Fluid and Water
    • Labs A (Autumn 2025)
    • Labs B (Spring 2026)
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  1. hand-wave5CM507 Graphics 2025/26chevron-right
  2. Lectures B (Spring 2026)

LB03 Random Ray Sampling

Ray Tracing 3/5

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Lecture Slides

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5CM507_Graphics_LB03_ManRaySampling_v2026_1_2.pdf
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Web Demo

LogoRayground | Ray Tracing the Next Week: "4. Solid Textures"rayground.comchevron-right

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Additional Materials

Importance Sampling techniques for GGX with Smith Masking-Shadowing: Part 1schuttejoe.github.iochevron-right

PreviousLB02 Recursive Ray Tracingchevron-leftNextLB04 Global Ilumination and Path Tracingchevron-right

Last updated 24 days ago

  • Lecture Slides
  • Web Demo
  • Additional Materials