Computer Graphics
search
⌘Ctrlk
Computer Graphics
  • Computer Graphics for Games
  • hand-wave5CM507 Graphics 2025/26
    • Module
    • Schedule
    • Assessments
    • Lectures B (Spring 2026)
    • Labs A (Autumn 2025)
    • Labs B (Spring 2026)
      • Ray Tracing in One Weekend Tutorial Series
      • Common Ray Tracing Scenes for Testing
      • Lab B01 Ray Casting and Visibility
      • Lab B02 Supersampling and Recursive Ray Tracing
      • Lab B03 Material, Reflection, Refraction, and Camera Control
      • Lab B04 Axis-Aligned Bounding Box, Texture Mapping and Light Sources
      • Lab B05 Hardware-accelerated Ray Tracing
      • Lab B06 B07 Skeletal Animation
      • Lab B08 Cloth Simulation Using the Mass-Spring Model
      • Lab B10 Particle Systems (TD)
      • Labs B11 Play with Water Rendering in Slang (TD)
    • Resources
    • People
gitbookPowered by GitBook
block-quoteOn this pagechevron-down
  1. hand-wave5CM507 Graphics 2025/26

Labs B (Spring 2026)

Ray Tracing in One Weekend Tutorial Serieschevron-rightCommon Ray Tracing Scenes for Testingchevron-rightLab B01 Ray Casting and Visibilitychevron-rightLab B02 Supersampling and Recursive Ray Tracingchevron-rightLab B03 Material, Reflection, Refraction, and Camera Controlchevron-rightLab B04 Axis-Aligned Bounding Box, Texture Mapping and Light Sourceschevron-rightLab B05 Hardware-accelerated Ray Tracingchevron-rightLab B06 B07 Skeletal Animationchevron-rightLab B08 Cloth Simulation Using the Mass-Spring Modelchevron-rightLab B10 Particle Systems (TD)chevron-rightLabs B11 Play with Water Rendering in Slang (TD)chevron-right
PreviousNotes for Improvementschevron-leftNextRay Tracing in One Weekend Tutorial Serieschevron-right