Computer Graphics
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Computer Graphics
  • Computer Graphics for Games
  • hand-wave5CM507 Graphics 2025/26
    • Module
    • Schedule
    • Assessments
    • Lectures B (Spring 2026)
      • LB01 Ray Casting
      • LB02 Recursive Ray Tracing
      • LB03 Random Ray Sampling
      • LB04 Global Ilumination and Path Tracing
      • LB05 Hardware-accelerated Ray Tracing
      • LB06 Keyframe Interpolation
      • LB07 Skeletal Animation
      • LB08 Mass-spring Model and Cloth
      • LB09 Physical Simulation - Rigid Body
      • LB10 Phyiscal Simulation: Particles
      • LB11 Fluid and Water
    • Labs A (Autumn 2025)
    • Labs B (Spring 2026)
    • Resources
    • People
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  1. hand-wave5CM507 Graphics 2025/26chevron-right
  2. Lectures B (Spring 2026)

LB05 Hardware-accelerated Ray Tracing

Ray Tracing 5/5

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Resources

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Hardware-based

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DXR

LogoDX12 Raytracing tutorial - Part 1NVIDIA Developerchevron-right
LogoDX12 Raytracing tutorial - Part 2NVIDIA Developerchevron-right

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Vulkan

LogoNVIDIA Vulkan Ray Tracing TutorialNVIDIA Developerchevron-right

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Advances in Real-time Rendering in Games

Logohttps://advances.realtimerendering.com/s2022/index.htmladvances.realtimerendering.comchevron-right

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Resources

LogoGitHub - AmelieHeinrich/Seraph: Modern hybrid rendererGitHubchevron-right
PreviousLB04 Global Ilumination and Path Tracingchevron-leftNextLB06 Keyframe Interpolationchevron-right

Last updated 9 days ago

  • Resources
  • Hardware-based
  • Advances in Real-time Rendering in Games