T3 Reflection (Milestone 1)
T3.1 Calculating the reflection vector in vec3.h

T3.2 Add a metal material in material.h
T3.3 Modify Camera's ray_color() method for our changes
Add a material.h in the header section of camera.h
Modify the ray_color() method of class camera in camera.h
Build Your Scene of Spheres in main.cpp
Build and Run Your Program

T3.4 Fuzz reflection (glossy)

Last updated