Common Ray Tracing Scenes for Testing

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Cornell Box

Camera   0 0 40   0 1 0   0 0 9.9  36.5   1
Output   512   512   CornellBox.png
BounceDepth   1
ShadowBias 0.005

## Lights ##
AmbientLight   0.05 0.05 0.05
PointLight   0 9 0   1 1 1

## The Box ##

Material   1 1 1   0.8 0.8 0.8   0 0 0   0 0 0   0

# Floor
Triangle   -10 -10 10   10 -10 -10   -10 -10 -10
Triangle   10 -10 10   10 -10 -10   -10 -10 10

# Ceiling
Triangle   -10 10 10   10 10 -10   -10 10 -10
Triangle   10 10 10   10 10 -10   -10 10 10

# Front wall
Triangle   -10 -10 -10   10 10 -10   -10 10 -10
Triangle   10 -10 -10   10 10 -10   -10 -10 -10

# Red wall
Material   1 0 0   1 0 0   0 0 0   0 0 0   0
Triangle   -10 10 10   -10 -10 -10   -10 10 -10
Triangle   -10 -10 10   -10 -10 -10   -10 10 10

# Blue wall
Material   0 0 1   0 0 1   0 0 0   0 0 0   0
Triangle   10 -10 10   10 10 -10   10 -10 -10
Triangle   10 10 10   10 10 -10   10 -10 10

## Stuff in the box ##

# Diffuse Sphere
Material   1 1 1   0.8 0.8 0.8   0 0 0   0 0 0   0
Sphere   5 -6 1   4

# Mirror Sphere
Material   1 1 1   0 0 0   0 0 0   0.9 0.9 0.9   0
Sphere   -5 -6 -5   4

Four spheres (recursive test)

Shadow Test 1

Shadow Test 2

Sphere Shading 1

Sphere Shading 2

Triangle Shading Test

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