Common Ray Tracing Scenes for Testing
Cornell Box
Camera 0 0 40 0 1 0 0 0 9.9 36.5 1
Output 512 512 CornellBox.png
BounceDepth 1
ShadowBias 0.005
## Lights ##
AmbientLight 0.05 0.05 0.05
PointLight 0 9 0 1 1 1
## The Box ##
Material 1 1 1 0.8 0.8 0.8 0 0 0 0 0 0 0
# Floor
Triangle -10 -10 10 10 -10 -10 -10 -10 -10
Triangle 10 -10 10 10 -10 -10 -10 -10 10
# Ceiling
Triangle -10 10 10 10 10 -10 -10 10 -10
Triangle 10 10 10 10 10 -10 -10 10 10
# Front wall
Triangle -10 -10 -10 10 10 -10 -10 10 -10
Triangle 10 -10 -10 10 10 -10 -10 -10 -10
# Red wall
Material 1 0 0 1 0 0 0 0 0 0 0 0 0
Triangle -10 10 10 -10 -10 -10 -10 10 -10
Triangle -10 -10 10 -10 -10 -10 -10 10 10
# Blue wall
Material 0 0 1 0 0 1 0 0 0 0 0 0 0
Triangle 10 -10 10 10 10 -10 10 -10 -10
Triangle 10 10 10 10 10 -10 10 -10 10
## Stuff in the box ##
# Diffuse Sphere
Material 1 1 1 0.8 0.8 0.8 0 0 0 0 0 0 0
Sphere 5 -6 1 4
# Mirror Sphere
Material 1 1 1 0 0 0 0 0 0 0.9 0.9 0.9 0
Sphere -5 -6 -5 4
Four spheres (recursive test)

Shadow Test 1

Shadow Test 2

Sphere Shading 1

Sphere Shading 2

Triangle Shading Test

Last updated