Computer Graphics
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Computer Graphics
  • Computer Graphics for Games
  • hand-wave5CM507 Graphics 2025/26
    • Module
    • Schedule
    • Assessments
    • Lectures B (Spring 2026)
    • Labs A (Autumn 2025)
    • Labs B (Spring 2026)
      • Ray Tracing in One Weekend Tutorial Series
      • Common Ray Tracing Scenes for Testing
      • Lab B01 Ray Casting and Visibility
      • Lab B02 Supersampling and Recursive Ray Tracing
      • Lab B03 Material, Reflection, Refraction, and Camera Control
      • Lab B04 Axis-Aligned Bounding Box, Texture Mapping and Light Sources
      • Lab B05 Hardware-accelerated Ray Tracing
      • Lab B06 B07 Skeletal Animation
      • Lab B08 Cloth Simulation Using the Mass-Spring Model
      • Lab B09 Rigid-Body Simulation (Ongoing)
        • Aim
        • T1 Build and Run the Scaffold Project
        • T2 RigidSim and RigidBody
        • T3 RigidSphere class
        • T4 Impulse based Collision Response
        • T5 Adding a Ground
        • Notes
      • Lab B10 Particle Systems (TD)
      • Labs B11 Play with Water Rendering in Slang (TD)
    • Resources
    • People
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  1. hand-wave5CM507 Graphics 2025/26chevron-right
  2. Labs B (Spring 2026)

Lab B09 Rigid-Body Simulation (Ongoing)

Aimchevron-rightT1 Build and Run the Scaffold Projectchevron-rightT2 RigidSim and RigidBodychevron-rightT3 RigidSphere classchevron-rightT4 Impulse based Collision Responsechevron-rightT5 Adding a Groundchevron-rightNoteschevron-right
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Last updated 4 days ago