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Computer Graphics
  • Computer Graphics for Games
  • hand-wave5CM507 Graphics 2025/26
    • Module
    • Schedule
    • Assessments
    • Lectures B (Spring 2026)
    • Labs A (Autumn 2025)
    • Labs B (Spring 2026)
      • Ray Tracing in One Weekend Tutorial Series
      • Common Ray Tracing Scenes for Testing
      • Lab B01 Ray Casting and Visibility
      • Lab B02 Supersampling and Recursive Ray Tracing
      • Lab B03 Material, Reflection, Refraction, and Camera Control
      • Lab B04 Axis-Aligned Bounding Box, Texture Mapping and Light Sources
      • Lab B05 Hardware-accelerated Ray Tracing
      • Lab B06 B07 Skeletal Animation
      • Lab B08 Cloth Simulation Using the Mass-Spring Model
        • T1 Run the Starter Project
        • T2 Apply the force
        • T3 Calcuate acceleration and velocity
        • T4 Add Spring Force using Hooke's Law
        • T5 Collision Detection with a Sphere
        • Further Reading on Using Compute Shaders
      • Lab B09 Rigid-Body Simulation (Ongoing)
      • Lab B10 Particle Systems (TD)
      • Labs B11 Play with Water Rendering in Slang (TD)
    • Resources
    • People
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  1. hand-wave5CM507 Graphics 2025/26chevron-right
  2. Labs B (Spring 2026)chevron-right
  3. Lab B08 Cloth Simulation Using the Mass-Spring Model

Further Reading on Using Compute Shaders

Another Cloth Assignment Example

CSCE 450 – Assignment 5people.engr.tamu.educhevron-right
LogoReal-Time Cloth Simulation Using Compute Shader in Unity3D for AR/VR ContentsMDPIchevron-right
PreviousT5 Collision Detection with a Spherechevron-leftNextLab B09 Rigid-Body Simulation (Ongoing)chevron-right

Last updated 10 days ago