T3 Create the Ray class (easy)
Tutorial
Last updated
Last updated
#ifndef RAY_H
#define RAY_H
#include "vec3.h"
class ray {
private:
point3 orig;
vec3 dir;
public:
ray() {}
ray(const point3& origin, const vec3& direction) : orig(origin), dir(direction) {}
const point3& origin() const { return orig; }
const vec3& direction() const { return dir; }
point3 at(double t) const {
return orig + t*dir;
}
};
#endif