Computer Graphics
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Computer Graphics
  • Computer Graphics for Games
  • hand-wave5CM507 Graphics 2025/26
    • Module
    • Schedule
    • Assessments
    • Lectures B (Spring 2026)
    • Labs A (Autumn 2025)
      • LabA01 Hello OpenGL
      • LabA02 Shaders and Transforms
      • LabA 03 Meshes and Scene Graphs
        • Configure Assimp in your project
        • Task 3.1 Write a Mesh class
        • Task 3.2 Define a Scene Graph
          • 3.2.1 Define a Scene Graph Node
          • 3.2.2 Build and Draw the Scene Graph
          • 3.2.3 [opt] Rotate the Scene with Keyboard
      • Lab A04 View and Projection
      • Lab A05 Let There Be Light
      • Lab A06 GGX Lighting with GenAI
      • Lab A07 Texture Mapping
      • Lab A08 Normal Mapping
      • LabA09 Shadow Maps
      • LabA10 Image Space Effects : Bloom
      • LabA11 Picking and Collision Detection
      • Notes for Improvements
    • Labs B (Spring 2026)
    • Resources
    • People
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  1. hand-wave5CM507 Graphics 2025/26chevron-right
  2. Labs A (Autumn 2025)chevron-right
  3. LabA 03 Meshes and Scene Graphs

Task 3.2 Define a Scene Graph

3.2.1 Define a Scene Graph Nodechevron-right3.2.2 Build and Draw the Scene Graphchevron-right3.2.3 [opt] Rotate the Scene with Keyboardchevron-right
Previous3.1.5 Use class Mesh to Draw a Modelchevron-leftNext3.2.1 Define a Scene Graph Nodechevron-right