Block 1 Basic Raster Graphics
LA01 Graphics Piplelines and Shaders
LA02 Matrix and Transforms
LA03 View and Projection
LA04 Direct Lighting Models
LA05 Texture Mapping I - colour
LA06 Texture Mapping II - normal
Block 2 Advanced Raster Graphics
LB01 Deferred Rendering
LB02 Shadow Maps
LB03 Screen Space Illumination
LB04 Physically based Ilumination Models
LB05 Scene Graph
LB06 Spatial Data Structures
Block 3 Ray Tracing and Global Illumination
LC01 Ray Casting
LC02 Recursive Ray Tracing
LC03 Random Ray Sampling
LC04 Global Illumination Algorithms
LC05 Hardware based Ray Tracing
LC06 ?
Block 4 Animation and Simulation
LD01 Key Frame Animation
LD02 Skeletal Animation
LD03 Physical Simulation I - Partical Systems
LD04 Physical Simulation II - Rigid Body Dynamics
LD05 Physical Simulation III - Deformable Objects
LD06 Physical Simulation IV - Water and Fluids