Global Variables
main.cpp
Shadow Map Size
int shadowMapWidth = 1000;
int shadowMapHeight = 1000;Window Viewport Size
int width = 800;
int height = 800;Depth Texture ID and Shadow Map Framebuffer ID
GLuint depthTex; // depth texture ID
GLuint shadowFBO; // shadow frame buffer IDDepth Shader ID and Shadow Rendering Shader ID
GLuint depthShader; // depth shader program ID
GLuint shadowShader; // shadow map shader program IDView and Projection Matrices from the Light Source
glm::mat4 matLightView; // view matrix from the light source
glm::mat4 matLightProj; // projection matrix from the light sourceLast updated