Add setShaderId() for Mesh and Node

Mesh

Mesh.h

class Mesh {
...
public:
    ...
    void setShaderId(GLuint sid);
    ...
};

Mesh.cpp

void Mesh::setShaderId(GLuint sid) {
    shaderId = sid;
}

Node

If you are using a scene graph, then you also need to add setShaderId() in class Node

Node.h

Node.cpp

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