Add setShaderId() for Mesh and Node
Mesh
Mesh.h
class Mesh {
...
public:
...
void setShaderId(GLuint sid);
...
};Mesh.cpp
void Mesh::setShaderId(GLuint sid) {
shaderId = sid;
}Node
If you are using a scene graph, then you also need to add setShaderId() in class Node
Node.h
Node.cpp
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