Vertex shader
colour.vert
If you are using OpenGL 4.6, you can put the version as 460
#version 410
in layout(location=0) vec3 pos;
in layout(location=1) vec3 colour_in;
out vec3 colour_vert;
void main()
{
// homogeneous coordinate
gl_Position = vec4(pos, 1.0);
colour_vert = colour_in;
}Last updated