Fragment shader
colour.frag
If you are using OpenGL 4.6, you can put the version as 460
#version 410
out vec4 colour_out;
in vec3 colour_vert;
void main()
{
// RGBA
colour_out = vec4(colour_vert, 1.0);
}Last updated
If you are using OpenGL 4.6, you can put the version as 460
#version 410
out vec4 colour_out;
in vec3 colour_vert;
void main()
{
// RGBA
colour_out = vec4(colour_vert, 1.0);
}Last updated