Coursework 1 (CW1)
Implementing a game engine prototype with the following features
Modelling
Scene graph
Generated Terrain and Terrain Following
Rendering
Lighting and Shading
Phong shading
Blinn-phong and phong lighting model
Texture Mapping
Mipmapping for objects
Envrionment cube mapping
Shadows
User Interactions
Object selection
Physical Engine
Collison detection
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