Term 2 Schedule
1
LB01 Ray Tracing Basics LabB01
2
LB02 Radiometry and Photometry LabB02
3
LB03 Monte Carlo Integration
LabB03 Background: Monte Carlo History https://www.youtube.com/watch?v=NGi7BGXiVh8&list=PLmIqTlJ6KsE2yXzeq02hqCDpOdtj6n6A9&index=9
4
LB04 Global illumination and Path tracing LabB04
5
LB05 Hardware Raytraing Reference: Raytracing in Vulkan https://www.youtube.com/watch?v=12k_frqw7tM&list=PLmIqTlJ6KsE1Jx5HV4sd2jOe3V1KMHHgn&index=6
LabB05 Vulkan Raytracing
6
LB06 Real-time Software and Hardware Raytracing in Game Engines- Signed Distance Field Voxel Cones LabB06 UE5 Lumen
7
Enrichment week Self-Study : Real-time Ray Tracing in UE5 Lumen
8
LB07 Animation I
3D Roations - Quaternions LabB07
9
LB08 Animation II Character Animation LabB08 Character Animation - IK ?
10
LB09 Physical simulation - Hair and Cloth LabB09 Cloth simulation
11
LB10 Physically-based Rendering: - Water, Cloud LB10 Water Simulation, UE5 Particle System Niagara
12
LB11 Optimisation Technqiues in Game Engines LabB11 UE5 Nanite
Further Reading:
Optimisation in UE 5 https://www.youtube.com/watch?v=dj4kNnj4FAQ https://www.youtube.com/watch?v=N_suMyUuork
X LabA12 Half-edge and Level-of-Detail and wrap-up After class reading: Mesh subdivision and simplification - Level-of-Detail
13
LB12 Latest Advances in Graphics - AI and others - DLSS Wrap-up
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