Step 8 initTriangle()

Define function initTriangle()

In main.cpp, define a function initTriangle(), define the triangle:

void initTriangle()
{

}

Add trangle data

Inside the function, adding

GLfloat verts[] = {
    -1.0f, -1.0f,
    1.0f, -1.0f,
    0.0f, 1.0f,
};

Create the vertex buffer

inside initTriangle(), adding code to create the buffer for holding the triangle vertex

Set vertex attributes

Set the buffer data to triangle vertex

Specify that each vetex has two coordinate components

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