# Test blend()

If blurring is OK we are just one step from blending.

### Now in bloomblend.frag, let's move back to use the blend colour.

```glsl
    // set "result = bloomColour" to test blurring
    // vec3 result = bloomColour;
    vec3 result = blendColour;
```

## Result

### Simple Additive

If you use simple additive blending, you are going to see something similar to the following&#x20;

### 10 blur passes:

<figure><img src="https://3464970502-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3JUKGJZ67JX02QZdPhsy%2Fuploads%2F9Lqs70aUoNrORRMoSZ2u%2Fimage.png?alt=media&#x26;token=92af5464-8a08-4263-8f40-3f069586be2e" alt="" width="563"><figcaption></figcaption></figure>

#### 50 blur passes

<figure><img src="https://3464970502-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3JUKGJZ67JX02QZdPhsy%2Fuploads%2FS4fOgtMa5wBlTK6LbqvK%2Fimage.png?alt=media&#x26;token=f38e5fb9-bc57-4da0-8c60-6e929459165f" alt="" width="563"><figcaption></figcaption></figure>

### High Dynamic Range

If you use High Dynamic Range, you will see something similar to the following

#### &#x20;10 blur passes:

<figure><img src="https://3464970502-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3JUKGJZ67JX02QZdPhsy%2Fuploads%2FtANzevhZ4MfB6rWc65mh%2Fimage.png?alt=media&#x26;token=95b7770b-ac03-4003-b84b-376f02b26f06" alt="" width="563"><figcaption></figcaption></figure>

50 blur passes

<figure><img src="https://3464970502-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3JUKGJZ67JX02QZdPhsy%2Fuploads%2FXcx2tL1M8I1sIGhHIkaN%2Fimage.png?alt=media&#x26;token=5911e683-2a6e-4a20-8c4a-4f6c0dea9389" alt="" width="563"><figcaption></figcaption></figure>
