# Block Teaching 28 Draft

### Block 1 Basic Raster Graphics

LA01 Graphics Piplelines and Shaders

LA02 Matrix and Transforms

LA03 View and Projection

LA04 Direct Lighting Models

LA05 Texture Mapping I - colour

LA06 Texture Mapping II - normal

### Block 2 Advanced Raster Graphics

LB01 Deferred Rendering

LB02 Shadow Maps

LB03 Screen Space Illumination

LB04 Physically based Ilumination Models

LB05 Scene Graph

LB06 Spatial Data Structures

### Block 3 Ray Tracing and Global Illumination

LC01 Ray Casting

LC02 Recursive Ray Tracing

LC03 Random Ray Sampling

LC04 Global Illumination Algorithms

LC05 Hardware based Ray Tracing

LC06 ?

### Block 4 Animation and Simulation

LD01 Key Frame Animation

LD02 Skeletal Animation

LD03 Physical Simulation I - Partical Systems

LD04 Physical Simulation II - Rigid Body Dynamics

LD05 Physical Simulation III - Deformable Objects

LD06 Physical Simulation IV - Water and Fluids
