# LB08 Mass-spring Model and Cloth

### Supplemental Materials

#### Cloth Simulation using the mass-spring model (our lab is based on the code)

{% embed url="<https://github.com/Hedlundaren/cloth-simulation>" %}

### Mass-spring Model Tutorial

{% embed url="<https://github.com/alecjacobson/computer-graphics-mass-spring-systems>" %}

{% embed url="<https://graphics.stanford.edu/~mdfisher/cloth.html>" %}

### After-class Reading

#### Path tracing of hair using linear swept spheres

{% embed url="<https://developer.nvidia.com/blog/render-path-traced-hair-in-real-time-with-nvidia-geforce-rtx-50-series-gpus/>" %}

#### Clothe Physics

{% embed url="<https://soupday.github.io/cc_unity_tools/physics.html>" %}
