# Lectures B (Spring 2026)

- [LB01 Ray Casting](/graphics/readme/lectures-b-term-2/lb01-ray-casting.md): Ray Tracing 1/5
- [LB02 Recursive Ray Tracing](/graphics/readme/lectures-b-term-2/lb02-recursive-ray-tracing.md): Ray Tracing 2/5
- [LB03 Random Ray Sampling](/graphics/readme/lectures-b-term-2/lb03-random-ray-sampling.md): Ray Tracing 3/5
- [LB04 Global Ilumination and Path Tracing](/graphics/readme/lectures-b-term-2/lb04-global-ilumination-and-path-tracing.md): Ray Tracing 4/5
- [LB05 Hardware-accelerated Ray Tracing](/graphics/readme/lectures-b-term-2/lb05-hardware-accelerated-ray-tracing.md): Ray Tracing 5/5
- [LB06 Keyframe Interpolation](/graphics/readme/lectures-b-term-2/lb06-keyframe-interpolation.md)
- [LB07 Skeletal Animation](/graphics/readme/lectures-b-term-2/lb07-skeletal-animation.md)
- [LB08 Mass-spring Model and Cloth](/graphics/readme/lectures-b-term-2/lb08-mass-spring-model-and-cloth.md)
- [LB09 Physical Simulation - Rigid Body](/graphics/readme/lectures-b-term-2/lb09-physical-simulation-rigid-body.md)
- [LB10 Phyiscal Simulation: Particles](/graphics/readme/lectures-b-term-2/lb10-phyiscal-simulation-particles.md)
- [LB11 Fluid and Water](/graphics/readme/lectures-b-term-2/lb11-fluid-and-water.md)
